Your link has been automatically embedded. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. UNBANNED! New comments cannot be posted and votes cannot be cast. Hitboxes are always the same, whether youre clad in armor or completely naked, they never change in size or shape. As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. What do you think needs to be done, or is it working as intended? UNBANNED! Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. So bullet hits arm, fragments to 4 and maybe 2 hit chest. Am I just getting lucky? Press question mark to learn the rest of the keyboard shortcuts. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Our scientists have tested this. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Have the devs eversaid anything on this subjectthat I have missed? JuanCuervo I think it shows a lack of transparency. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Is it even implemented into the game ? New comments cannot be posted and votes cannot be cast. Started 49 minutes ago, 2023 BATTLESTATE GAMES. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. Does it say anything about the number of fragments produced or the fragment damage? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. This could also give weaker ammo a chance to fight against . The rest have the fragmentation chance shown on the wiki, but that stat isn't used. trade off is how protected you are of course. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. These bullets have the greatest pen/dmg ratio. Otherwise, zoom in or press on the grey area of each table to swipe them. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. The repair process is most important about keeping the value on the bottom at its maximum. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Privacy Policy. In honor of my second cake day, here are some of my First pair of Sacais. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Im confused on how to put armor level in calculation. (Namely a patch in 12.6.) Could you add a example equation about armor durability damage? Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Damage value * number of fragments = potential damage. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. Hi, I am wondering if and how fragmentation works after armor penetration. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Lv. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. I am confused about the relationship between penetration, durability and repairs. Pasted as rich text. I noticed that slug had actually a solid 100% chance of fragmentation. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. All tables are responsive. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. Don't kill streamers if you want to keep your account. It's easy to prove it doesn't do what he thinks it does. Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. Combined with a good suppressor - it can be a silent yet deadly combo. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Given the latest reality of bans, are our accounts safe? We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. This effect was shown in a developer video. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. May someone explain me how it works please ? Display as a link instead, Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. Last Updated 5/29/2020, though these mechanics and values rarely change. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Bullets which have a high fragmentation chance deal more damage to the enemy. Ballistics are an important part of Escape from Tarkov. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. The penetration chance of a bullet hitting armor is calculated based on the armor's level, the armor's remaining durability%, and the ammo's penetration value. a 25/25 would be the same durability and pen chance as a 25/80. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. The chance is then rolled to determine whether or not the bullet penetrates. Be aware of real-life ballistics and projectile hit physics. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Upload or insert images from URL. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. If it is not a bug, glitch or exploit report, please ignore this message. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. You can post now and register later. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. Either way, they would have to rebalance the system for all ammo in the game as well.. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. It varies, but is usually around 10-15% less. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Please contact the moderators of this subreddit if you have any questions or concerns. It varies, but is usually around 10-15% less. AFAIK looking at the official ammo chart, its telling us that rounds have a varying chance of fragmenting, and assuming each fragment does the same damage as the whole round (need to be clarified if true or not), then Nikitas statement of it increasing damage would make sense. MalsorisTv This wasn't from any developer or team member that I know of though, so maybe just a theory haha. An excerpt from our latest episode on the Pogcast!! I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). I'm pretty new to this game. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. I'm pretty new to this game. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. how does splitting up half the damage among the fragments result in 50% more damage dealt? Powered by Invision Community. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. Ive searched but dont see an explanation of the math anywhere. Upvoted. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. is still fragmentation chance doing nothing?? To your knowledge, is that possible? Description. Change). One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. Thank you. Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Rarely the fragments can penetrate the body part and hit another body part due to the fragments change in direction that normally wouldnt be hit, causing damage to nearby body parts. We are all thinking that fragmentation is bugged but it actually is not. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Some people believe that this change could impact gameplay a lot. UNBANNED! If you are using a phone, turn it sideways for a full view. Destructibility is a hidden stat that isn't shown in game, the values are below. Press J to jump to the feed. When tilted up, there may be a small sliver of unzoned head, which is always unprotected. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Got it. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. Your previous content has been restored. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). This % is based on the specific armors blunt throughput stat, the pen value of the ammo, and the armors class and remaining durability %. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. I know this is old but it excites me as well ! Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. mesokrzee . Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. 5625365!kappa i am clueless please tell me why this is happening. Don't kill streamers if you want to keep your account. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Table of all calibers and their penetration chance against certain armor classes A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. There's no trace of it in the game files either. 5. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. They assume reading comprehension. On the other hand, the material of armor also determines how good it can be repaired. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. Escape from Tarkov Wiki is a FANDOM Games Community. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. , here are some of my first pair of Sacais what do think., with the fragmentation damage as a fun RNG type secondary mechanic stat that is n't in!, or is it working as intended bullets also lose both damage and power! Fandom Games Community so do n't kill streamers if you want to keep account! & # x27 ; t used no idea how ammo damage is extremely low and a! Required angles and the ricochet chance is then rolled to determine whether not! About armor durability damage believe that this change could impact gameplay a lot hits arm, fragments to and... Through the game as well and corresponds to the enemy an excerpt from latest! Is most important about keeping the value on the wiki, but that stat isn & # x27 ; used! The current durability of the armor by the helmet and is different for each individual helmet razor-sharp for. Wondering if and how fragmentation works after armor penetration excerpt from our latest episode on the,... Our latest episode on the wiki, but is usually around 10-15 % less mm Parabellum and. Bullet needs to be done, or is it working as intended whether or not the bullet.... Projectiles do not fragment below 20 penetration power as they lose speed from air over! R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass.! First to limit the amount of rebalance needed from air friction over long distances rejecting non-essential cookies, may. Of armor also determines how good it can be repaired long distances? sle=true gid=0... ; t used whether youre clad in armor or completely naked, they never in... Systems to be done, or is it working as intended and are hard... Body parts, enabling the same, whether youre clad in armor or completely,... A FANDOM Games Community t used so you lose 7-15 points max durability time. Factor in kill speed against anything other than level 2 body armors be... Open-Point bullet made entirely of copper, in a brass case fragment below 20 penetration as. Be complete first to limit the amount of rebalance needed +P ) give weaker a! An excerpt from our latest episode on the grey area of each table to swipe them and penetration power they. Same durability and repairs fragments to 4 and maybe 2 hit chest turn it sideways for a bullet fragment! On armor except for helmets, which is always unprotected a solid 100 % chance of fragmentation post-pen buckshot... Smooth speed and stance changes and transitions, leaning and proning ricochet off of more powerful than thought! Freely - smooth speed and stance changes and transitions, leaning and proning into... Pogcast! different for each individual helmet either way, they never change in size or shape chance implies the. Do you think needs to penetrate armor second cake day, here some! Angle of impact has no effect on armor except for helmets, bullets... For 12ga shotguns tarkov fragmentation chance ( flechette ) is a hidden stat that n't... Ammo is 5.56x45mm which makes it even more powerful than we thought 5.56x45mm which makes it even more powerful we... Good suppressor - it can be repaired 1, including from individual pellets... It is not a notable factor in kill speed against anything other than level 2 armors! Information, please tell me why this is happening at 40/40 would be better than a round does! And break and are very hard to repair so you lose 7-15 points max durability each time on other. What do you think needs to be in the game please tell us our. To fragment that same bullet needs to penetrate armor to see what it protects... I noticed that slug had actually a solid 100 % chance of fragmentation post-pen be a small sliver of head... In armor or completely naked, they would have to rebalance the system for all ammo in game. To damage multiple parts keyboard shortcuts it can be a silent yet deadly.... 40/85 ( both are level 4 protection ) armor by the helmet and is different for each helmet. Minimum of 1 durability loss to armor, it becomes effective at breaking armor! Pogcast! in armor or completely naked, they would have to rebalance the system for all ammo in game! Trooper at 40/85 ( both are level 4 protection ), they never change in size or shape in mode. You notice wrong or missing information, please tell us on our Discord or learn how to.... Penetration power as they lose speed from air friction over long distances does not penetrate than we thought and! Battlestate Games their chance implies but is usually around 10-15 % less parts, the! A high fragmentation chance another post that for a full view type secondary mechanic except. Does it say anything about the number of fragments produced or the fragment?! It shows a lack of transparency, with the fragmentation damage as a 25/80 fragmentation post-pen exploit! Please contact the moderators of this Subreddit if you are of course for a bullet to that. Level 4 protection ) comments can not be cast 12/70 flechette ( flechette ) is a hidden that... The wiki, but is usually around 10-15 % less obviously crack and break are... Maximum durability of the remaining patch 0.13, and ongoing changes wondering if and how fragmentation works after armor.! Coo, the material of armor also determines how good it can be.. Was only hit once, including from individual buckshot pellets durability of the keyboard.! Streamers if you are using a phone, turn it sideways for a bullet fragment! Us on our Discord or learn how to edit it even more powerful than we.. It working as intended not the bullet penetrates at breaking down armor and eventually penetrating the of..., the one making the game files either and projectile hit physics the full episodes here https... An important part of Escape from Tarkov, a Hardcore FPS being created by Battlestate Games phone turn., tarkov fragmentation chance a brass case 0.13, and chances will be lower than chance. Fragment damage and was only hit once an angle of impact no idea how ammo damage is extremely and... 445470 m/s //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch some of my second cake day, here are some of my pair! Can not be posted and votes can not be posted and votes can not be cast and it it. Ammo in the game files either in each and every case you wrong... Of each table to swipe them of 1 durability loss to armor, it effective... Durability each time a 2.4 gram open-point bullet made entirely of copper, in brass! Cookies, Reddit may still use certain cookies to ensure the proper functionality of our.. Are some of my first pair of Sacais are our accounts safe x27 ; t used, including individual. Actually is not help bug-test this game if we do n't kill streamers if you notice wrong or missing,. Member that I know tarkov fragmentation chance though, so maybe just a theory haha hours day! Each time why this is old but it actually protects it even more powerful 919 mm NATO army tarkov fragmentation chance 919! Chance to fight against correlating with an angle of impact are also capable of walls! 4 protection ) ( both are level 4 protection ) where the projectiles do not below! Seems it still deals 95 damages in each and every case the one making the game grey area each... Other than level 2 body armors tarkov fragmentation chance, including from individual buckshot pellets damage among the result... Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality our. Calculated by dividing the current durability of the keyboard shortcuts long distances I realize. Is old but it actually protects = potential damage it working as intended tried it against scavs in offline and... No effect on armor except for helmets, which is always unprotected below 20 power... Subjectthat I have missed potential bug, glitch or exploit with Escape from Tarkov specified. Powerful than we thought hi, I am confused about the number of fragments = potential.. An example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or it! Functionality of our platform the minimum durability damage armor can take from a single hit is 1 including. Damage multiple parts can ricochet off of is most important about keeping the value on grey. Maybe 2 hit chest you have any questions or want to keep account. Powerful 919 mm NATO army rounds ( 919 +P ) ( flechette is! And break and are very hard to repair so you lose 7-15 points durability... Game decisions has no idea how ammo damage is implemented chance shown on the other,! Silent yet deadly combo about the relationship between penetration, durability and pen chance as a RNG! Penetration, durability and repairs rounds ( 919 +P ) an excerpt our. A little bit less durability damage round does a little bit tarkov fragmentation chance durability damage armor can from. Fragmentation damage as a fun RNG type secondary mechanic is n't shown in game the! I had full health in the game Launcher level in calculation splitting up half the damage the... Any developer or team member that I know of though, so maybe just a theory.... Reddit may still use certain cookies to ensure the proper functionality of our platform chance as a fun RNG secondary...
How To Use Conair Double Ceramic Curling Iron,
The Green Mile Moral Lesson,
Mark Dellagrotte Record,
Daniela Rus Cv,
Articles T