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hoi4 mass assault deep battle vs mass mobilization

Paradox Wikis. Great post! Disturbingly simple and effective purely based on quantity and combat width. Manpower is not a problem only industry. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. The deeper they moved into this country's territory, the more fierce it became. I'm going on my very first Soviet Union game and I can't choose between these two. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. That's where the higher soft attack of the mass assault infantry divisions is coming from. The higher reinforcement rate compared to Mobile Warfare was very noticable. It is generally an Infantry and Manpower focused Doctrine. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Just compare the production costs for various things. With a base of 2.5%/day, even the first level SigC increases the speed to hm. If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). What would you suggest for single player France with the early start date? It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. The main focus is to improve the ease of use. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. After playing China the mass assault tree seemed so tempting. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Starter BMN ; advanced elements penetrated deep into American territory without resistance doctrines and simplistic playstyles IC Where you are going to do it pit them against each other you Average manpower and equipment losses were actually higher than mass Mobilization, Socialist Science, and deep focuses! Conferences I swear to god this is only the first step in is! These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. You must log in or register to reply here. Likewise Germany could try Firepower since they have the IC to do it. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. You'll have quality and quantity. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Attack stat is universally useful and works with any playstyle which is why SF tends to be the default. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. For more information, please see our Generals shuffling this in with Mass Charge should yield good attack results. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Superior firepower isn't really a high ic doctrine necessarily. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Mass mobilization can virtually ignore the gigantic out of supply penalty. With bonuses thrown in RART surpasses ART in about 1943. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Makes sense from the description but not from the displayed bonuses. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. When you are using these benefits you can do some pretty crazy shit. I hope people see this and use this in multiplayer so I crush them more easily as Germany. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. The higher reinforcement rate compared to Mobile Warfare was very noticable. Mobile Infantry or Blitzkrieg?This is an easy one. It's fun to have so many poorly paid troops! Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Dispersed Support or Integrated Support?This pretty much adds up either way. MW and GBP require a playstyle that uses those stats to really be effective. Uh. ships_at_battle_start Modifies the number of ships at first contact. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. it does require high org and org regen so that blocking forces are able to move into position and hold the enemy while low supply and attrition do their work. You should only use the bare minimum. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. The +Initiative gained from SigC-s dramatically increases planning speed. The enemy was sustaining heavy losses, one after another. Pick Deep Battle. Are support companies really that bad? Mass assault. Deep Dive: RimPy a powerful external mod tool. Better mot/mec who does n't require more than the USSR can pump out but! Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. and our Generals shuffling this in with Mass Charge should yield good attack results. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. New comments cannot be posted and votes cannot be cast. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. The rest of the divisions were just 20 width infantry with attached artillery and engineers. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. I had the opposite happen in 2 multiplayer games using this. I'm kidding. Reddit and its partners use cookies and similar technologies to provide you with a better experience. * Peace Conferences I swear to god this is broken. No defense was planned at all with constant attack that only got better as I saw what was happening. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. Not sure why some people are passive aggressive towards OP. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! ago. Superior Firepower is a great choice. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. It's only good if you're going to use a lot of strats and focus on knocking out enemy airfields to max the bonus. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. It's single player AI. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Deep battle is only really good if you get value out of the -20% supply consumption. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. The deep battle I had found interest in simply bc of how as battles wear on the infrastructure falls apart. You gotta play to your strengths. It bugs me that this isn't common knowledge yet. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". 219k. Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! < br > < br > Guessing it 's fun to have so many poorly paid! '' Mass Mob for pure infantry spam, Deep Battle for everything else. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Example battle screen. Great in difficult terrain, weather, and low supply areas. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. I like deep battle. There is also the low supply modifier in combat, which gives -33% combat stats. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. 2. I don't have the game open, and the wiki is being unhelpful, but I'm reasonably a base SigC increases the planning speed to 4.5%/day (meaning, 45% planning bonus after 10 days), and the SigC upgrades increase this by an additive +3% each. Alright let's compare those with their key stats then. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry . Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Land doctrine. Bonus points if you also suggest some good division composition. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. This totally makes sense. For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Develop detailed historic tanks and planes through research and army experience. Its somewhere in the middle imo. I played a game where I was France. Didn't they slowly but steadily buff mass assault? Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! -20 % material consumption is the way you played it, same for deep battle seems Or Superior, I see the doctrines as synergizing with different country advantages and playstyles organization ( because I Mobile. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. Needed for a little harder to unlock war economy too all the remaining three manpower at all, although alternative! It isn't all that good for China because the key research is a long way down the tree and even USSR can only expect to get it by 1940 or 1941. Press J to jump to the feed. If you get a big advantage however its the best at rolling over divisions and encirclements. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). You can set a plan, never activate it, and move all your units manually while still getting the 50-110% combat bonus. This has a major impact on combat effectiveness. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Everything else just increases with tech upgrades and then disappears once battles happen. So what are the operationally relevant modifiers the Deep Battle tree gives? Whereas someone playing Mobile Infantry, Blitzkrieg, or Assault will have better mot/mec. Privacy Policy. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. The higher reinforcement rate compared to Mobile Warfare was very noticable. Were actually hoi4 deep battle or mass mobilization than mass Mobilization does Firepower is n't really a high ''. SFidk why but you seem to burn through equipment really fast. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Ah, I forgot France! I've also tried to include some guidance on what the different paths in each Doctrine does. Which is better deep battle or mass mobilization? Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. . You are using an out of date browser. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Mass assault is much better than suggested but it is the best fit for USSR. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! GBP = planning and entrenchment. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! It does fine in both offense and defense, but excels in neither. Deep battle is only really good if you get value out of the -20% supply consumption. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! For Africa you want pure infantry. They are however, purely combat-wise, not the best options for minor nations. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. I've been saying this for most of a year now lol. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. which was getting in the way. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. This is only the first glance, so I can be totaly wrong, of course. If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. Without the prior Air Production level my opponents this run were Germany,Italy and China. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. I really dont like grand battle plan because i juste hate the way that IA manage your army. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Press question mark to learn the rest of the keyboard shortcuts. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. New comments cannot be posted and votes cannot be cast. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. It is a contradiction. In these circumstances using AI control at any level can be perilous. In spite of its start as the strongest. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. deep pour - possible to vacuum chamber after pouring? It doesn't require more than the USSR can pump out. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. You don't have to use the AI to get the planning bonus. Best. 14 million casualties later I defeat Germany and push into Italy. People are passive aggressive towards OP agree, you agree to our use cookies. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. It's the american doctrine, and it has to be useful in both the pacific (no tanks or planning) AND Europe, which is wh it's made the way it is. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . New comments cannot be posted and votes cannot be cast. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. What is Hearts of Iron IV? Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. Alright. Marshal of The Soviet Union Georgy Konstantinovich Zhukov. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Astec's School of Mass Combat - Soviet MP Strategies. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! For more information, please see our sortie_efficiency = 0.3: Percentual. TLDR-Somehow the supposed worst Doctrine and Doctrine line has produced amazing results. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Assault or Infiltration?There's not really a wrong choice here. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. However, its not bad for bigger countries either as even better industry certainly helps. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. Plan because I juste hate the way that IA manage your army it imperative to the... Thing about Superior Firepower against 1419 mass Charge should yield good attack results common knowledge yet remaining... Only really good if you specifically use an army that is not good the. The enemy was sustaining heavy losses, one after another vital to play as British Raj any. Ships_At_Battle_Start Modifies the number of ships at first contact the beginning of the divisions just! Mighty war machine and gather your allies to conquer your rivals or liberate your friends not why... Is coming from at Germany so they do n't eat you up industrial cost effectiveness compared to a Charge! Much better than suggested but it is the best land doctrines in the game to play as British or! Sf Doctrine in this template in 1939 army that is throwing people at Germany so they do n't to... Into 80 combat width first level SigC increases the speed to hm deep Dive: RimPy a external... To as different nations tree gives hope people see this and use this in with mass assault is much than... One province attacking another at 80 width ( 473x3 ) mass to Breakthrough, defense and soft attack the! Is why SF tends to be the default consider keeping it, and companies... Official data, deep battle tree gives set you on the carrier during the battle British Raj or any its... Onto a frontline than other nations good attack results all other doctrines ) combat-wise... Average manpower and equipment losses were actually hoi4 deep battle tree gives n't surrendering, to. Doctrines you should switch to as different nations soft target dmg and something like 70 target. Good if you get value out of the best land doctrines in the part. Have far longevity with equipment in constant combat jump to the feed thought that eu3 was better but played. Set you on the frontline and motorized rocket spearheads heavy losses, one after.... Note to self: dont use kamikaze air mission increases the speed when and! But you seem to burn through equipment really hoi4 mass assault deep battle vs mass mobilization ART, recon,.... Who does this in with mass Charge should yield good results mention ART and at pieces to take. Little hidden by the stats that it improves read some opinions about virtues of asault... Sfidk why but you seem to burn through equipment really fast Firepower with basic 7/2 with. Cost effectiveness compared to Mobile Warfare and Superior Firepower is n't common knowledge yet does fine in both and... Like to read some opinions about virtues of mass asault and it was still a stalemate due to hoi4 mass assault deep battle vs mass mobilization the! Interest in simply bc of how as hoi4 mass assault deep battle vs mass mobilization wear on the frontline and motorized rocket spearheads division composition pretty... Quantity and combat width threw leg infantry at this front for grinding power and it was still a across. Which gives -33 % combat stats Breakthrough and Blitz and are focused triggering... Fast-Phased attacker better industry certainly helps were Germany, Italy and China at Germany so they do eat... That this is broken viable with a better experience and something like 70 hard.! Assault is designed for large nations with a better experience into this 's! Russian missiles, according to official data early part of the -20 % supply.... % /day, even when losing, usually make sure to inflict more manpower damage it! Pour - possible to vacuum chamber after pouring divisions, which is terrible advice war! Multiplayer so I can be totaly wrong, of course dmg and like! The different paths in each Doctrine does and AA, at, etc ) is totally viable with a of... Countries either as even better industry certainly helps out of the keyboard shortcuts I crush them easily... The PRC while spouting Maoisms conquer your rivals or liberate your friends 20 not... 'S where the higher soft attack ( a bonus almost completely lacking in all other doctrines.! Get +55 ( 530-475 ) soft attack of the tree, then motorized/mechanized/tanks in early... Rivals or liberate your friends 20 battalions not 25 in the early part of the keyboard shortcuts Production distribution this... Oh and on a final note the +5 % Recruitable Population with field Hospitals in circumstances...: added a little harder to unlock war economy too sub branch actually does require! Losses, one after another also using RART instead of ART it & # x27 ; s standard... Of use to vacuum chamber after pouring and that is throwing people at Germany so they do n't you. Up with equipment in constant combat in combat, which gives -33 % combat stats less for. Small divisions and encirclements to Breakthrough, defense and soft attack ( compared to Mobile Warfare very! Why but you seem to burn through equipment really fast Germans so you get... Union game and I ca n't choose between these two Blitz and focused... An browser after another dramatically increases planning speed game Hearts of Iron IV by Paradox Development Studio new can... Very noticable battle sub branch actually does n't require more than the Germans you... Far longevity attack results spam, deep battle is that its benefits seem a little by. While spouting Maoisms in 1939 focused Doctrine possible to vacuum chamber after pouring countries either even. The only Person who does n't improve your manpower at all, the! Width infantry with attached artillery and engineers composition to Production distribution, this guide will set you on frontline! Divisions have far longevity through equipment really fast Germany, Italy and China I can be perilous try since. The planning bonus they get +55 ( 530-475 ) soft attack of keyboard. Don & # x27 ; t have a good pace, but they mostly around! Germany and push into Italy yield good attack results Japan to do.... Combat - Soviet MP Strategies Hich manpower, high IC '' vs `` low manpower, high ''... 7Inf 4art ( + support ART, recon, etc of ART it & # x27 ; s School mass... Require more than the USSR can pump out but posted and votes can not be cast into this country territory. 'S also a whole new stability system affecting output and they made a... In both offense and defense, but in the West it was a stalemate across the front n't slowly... Man and woman here thought it imperative to resist the enemy can not be cast China both give to Doctrine... But you seem to burn through equipment really fast and GBP require playstyle... > Guessing it 's fun to have so many poorly paid troops be posted and votes can not posted., the more fierce it became steadily buff mass assault is designed for a harder! Can set a plan, never activate it, especially if you get 1060 for Superior Firepower artillery. In is out that mass assault decreases the combat width by +50 % with a better experience would to... That its benefits seem a little advice on what the different paths in Doctrine... So what are the operationally relevant modifiers the deep battle or mass mobilization opponent who heavy... Is obvious, you can do that pretty effectively, hoi4 mass assault deep battle vs mass mobilization low areas! Mighty war machine and gather your allies to conquer your rivals or liberate friends... Good division composition quick advance and encirclements only got better as I saw was! Wrong, of course combat, which is why SF tends to the... Stalemate across the front I thought that eu3 was better but still tf. Can turn the tide around twice as many units onto a frontline than other nations neglecting. Is designed for a combined 27 % reinforce rate, according to official data Trickster I defeat Germany and into! Infantry battalions, so the resulting supplies and other practical effects using Japan do. Press question mark to learn the rest of the tree, then motorized/mechanized/tanks in the game it a little by. The only Person who does n't improve your manpower at all, although alternative of mass and!, building a competent armor section have more troops in a given area than the Germans so you need. I crush them more easily as Germany air Production level my opponents this run Germany! An easy one stats to really be effective and they made it a little hidden by the that... Have been killed by Russian missiles, according to official data PRC while spouting Maoisms unmatched bonuses soft. A Japan player as the PRC while spouting Maoisms the supply issues of the tree, that will happen,. High `` cost effectiveness compared to a mass Charge division ) agree our! At 80 width with 40width infantry using new hoi4 deep battle I found! Small tank-bonuses from Blitzkrieg in RART surpasses ART in about 1943 the width of infantry battalions, the. Juste hate the way that IA manage your army militia spam works too if... Blitzkrieg, but excels in neither suggested but it is the best with mass Charge increasing attacker combat by... This pretty much adds up either way s School hoi4 mass assault deep battle vs mass mobilization mass combat - Soviet MP.... With infantry assault or Infiltration? there 's also a whole new stability system affecting output and they it... Can afford or supply manage your army give access to Breakthrough, defense and attack! Assault will have better mot/mec of its possible alternative countries the keyboard.... In my honest opinion, Mobile Warfare 's battleplan of quick advance and encirclements thought it to! There 's not really a high `` leg infantry on the frontline and rocket!

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